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Generation of an automated build

This project involved implementing an automated Unity game build system that operates by executing a comprehensive test suite.

The test suite included asset validation tests and integration tests for the game. We utilized GitHub Actions to automate the process, allowing the tests to run seamlessly. If all tests passed successfully, a game build was automatically generated.

The asset validation tests were scripted using Bash, while the integration tests were developed in C# within the Unity environment.

My contributions included integrating GitHub Actions with the game repository and Unity, as well as developing and implementing several integration tests for the game.

Source code: https://github.com/FenomenCoyote/UAJ_AutomationActions

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